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Hot Wheels Turbo Racing
Developer(s)Stormfront Studios
Publisher(s)Electronic Arts
SeriesHot Wheels
Platform(s)Nintendo 64
PlayStation
Release
  • EU: May 11, 1999 (N64)
  • NA: August 31, 1999
  • EU: 1999 (PS)
Genre(s)Racing
Mode(s)Single-player
Multiplayer

Hot Wheels Turbo Racing is a racing video game released for the Nintendo 64 and PlayStation in 1999. It features 40 cars based on the Hot Wheels series of toys. It also features Kyle Petty's 1999 NASCAR stock car, as it was sponsored by Hot Wheels. The game features music from artists like Primus, Metallica, The Reverend Horton Heat and Mix Master Mike.

  • 1Gameplay

Gameplay[edit]

Gameplay on the Nintendo 64.

The focus of the game is racing one of a selection of vehicles through various themed race tracks. Secret tracks can be unlocked by winning races and new cars can be used by finding 'Mystery Car' bonuses hidden in each track. Six vehicles participate in each race.[1][2] The game features a total of 40 playable vehicles.[2][3] Stunts can be executed by holding the directional pad or analog stick in certain directions while in mid-air to add to the turbo meter for increased speed.

As seen in the hint screens, using the controller to perform various stunts from jumping-off points gains 'Turbos' which allow short bursts of speed. The car in use will take damage based on running into obstacles or other cars. Power-up icons found around the track give various performance enhancements.

Version differences[edit]

The PlayStation version features a video for its introduction sequence, and thirteen songs, including 'Fuel' by Metallica.[citation needed] There are eleven race tracks in the PlayStation version.[2] The Nintendo 64 version includes eight race tracks,[4] and seven songs,[citation needed] excluding Metallica's song.[5] The PlayStation version of the game requires a memory card to save progress, while the Nintendo 64 version requires a Controller Pak to save progress.

Soundtrack[edit]

No.TitleArtistLength
1.'Fuel'Metallica
2.'Avenue X'Alex Skolnick
3.'Eclectic People'Meat Beat Manifesto
4.'Pride of San Jacinto'Reverend Horton Heat
5.'BarCat'Link Wray
6.'Outee 360'Mix Master Mike
7.'Mandragora'Medicine Drum
8.'Cheater Slick'Mark Pistel
9.'Hamster Style'Primus
10.'Hotracer'Androyd
11.'Here Kitty Kitty (Little Stinky Kitty)'Kelp (The Mermen)
12.'Smell My Favorite'biL ft. DJ Spooky
13.'The Yellow Flag'The Grassy Knoll

Reception[edit]

Reception
Review scores
PublicationScore
N64PS
AllGame[1][6]
EGM7.37/10[7]7.5/10[8]
Game Informer7/10[5]6.25/10[10]
Game RevolutionN/AB[2]
GameFan70%[9]N/A
GamePro[3][11]
GameSpot7.9/10[12]8/10[13]
IGN7.7/10[4]6.8/10[14]
Nintendo Power7.3/10[15]N/A
OPM (US)N/A[16]
Aggregate score
GameRankings71%[17]73%[18]

Hot Wheels Turbo Racing received above-average reviews on both platforms according to video game review aggregatorGameRankings.[17][18]

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Scott McCall of AllGame called the Nintendo 64 version 'somewhat fun and original to play,' but criticized its 'average' sound effects and 'very limited and repetitive' songs, which he felt were of poor quality. McCall called the game 'a little disappointing in the graphics department,' writing that it 'seems like a CD-ROM game that was ported to the cartridge format quickly and cheaply. It's noticeable because of the limited, muffled sound, the lackluster graphics, and the lack of a four-player mode.'[1] Joe Ottoson of AllGame wrote a positive review of the PlayStation version and praised its soundtrack, although he noted that the sound effects 'aren't quite as high budget, but the screeching tires and colliding cars provide a convincing supplement to the action.' Ottoson wrote that the game's vehicles 'resemble their real-life counterparts and the game speeds along without any slowdown,' while also stating that its race tracks 'seem to stick with the toy stunt track origins of the subject matter by using an array of vibrant colors on the backgrounds. They often reminded me of something that had escaped from a Tim Burton movie with the prodigious usage of stripes and cheerful colors.'[6]

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Levi Buchanan of GameFan praised the Nintendo 64 version for its 'Good bands,' but criticized the game itself as 'Mediocre,' writing, 'The game must have so few merits, that they need a professional soundtrack to add a bullet point to the list of features on the back of the box. [...] Nothing in Hot Wheels raises it above the level of average.' Buchanan felt that the Hot Wheels license was the only difference separating the game from other racing games.[9] Jeff Gerstmann of GameSpot praised both versions for their graphics and wrote that the game 'captures the look and feel of those popular little cars and manages to deliver a surprisingly excellent gaming experience along the way. At first glance, it's easy to dismiss Hot Wheels Turbo Racing as just another racing game. [...] But the cars and tracks are what make it so different. [...] It's a shame that many will underestimate Hot Wheels Turbo Racing just because it's got the toy-car license attached to it. The driving is great, and the stunt aspect of the game gives it a skateboard-like feel. It's definitely poised to become a sleeper hit.'[12][13]

GamePro praised the Nintendo 64 version for its soundtrack and wrote, 'The graphics look much cleaner on the N64 than the PlayStation, with the accurately modeled cars looking less blocky. [...] While the N64 version looks better than the Playstation version, the controls are not as tight. The Playstation's dual analog sticks are more responsive than the cluttered default button arrangement on N64, which also offers a less precise analog stick for steering. But quibbling aside, the N64 offers solid controls for the cars.' GamePro wrote that one of the top attributes of the game 'is how it perfectly integrates performing tricks with successful racing.'[3]

Reviewing the PlayStation version, GamePro considered one of the game's best aspects to be its use of the console's DualShock controller, and wrote, 'There are some mud spots that the game gets mired in. Although the 3D models of the cars are right on the money, they are somewhat blocky and the rolling, flipping, and twisting metal does tend to go on for longer than it should. Collisions with opposing racers have a sometimes unpredictable outcome, making the action very frustrating when trying to win the Hot Wheels Cup. Worst of all, though, is that there's no damage meter to clue you in when you're about to blow up. Nitpicking aside, Hot Wheels Turbo Racing does pulse-pounding fun like few other titles. EA makes perfect use of the Hot Wheels name, including the classic loops and car colliding track designs, to insure lots of repeat play-ability in this fun and fresh racer.'[11]

Game Revolution, which felt that the game was best suited for young children, praised the PlayStation version for its soundtrack but called the graphics a 'mixed bag,' writing, 'The cars and tracks look pretty good and the frame rate is pretty fast, but the look of the tracks doesn't seem quite right. In my imagination, Hot Wheels would be raced on toy tracks through the back yard, on table tops, or in toy rooms. Instead, the tracks are a mix of real-life terrain, industrial areas and other random places. If the designers had truly wanted to capture the feel of racing little toy cars, they should've taken this into consideration and let you burn rubber in the kitchen. What we're left with is a game that tries to put toy cars into a quasi-real environment. There are plenty of jumps and loops, but their toy-like qualities clash with the natural environments. On the plus side, the cars look true to life and really bring back some memories.'[2]

Matt Casamassina of IGN praised the graphics of the Nintendo 64 version, writing that Stormfront Studios had 'successfully translated the look of Hot Wheels plastic tracks into the world of polygons. Hot Wheels Turbo Racing features roads that glow bright red, stripe yellow and orange, green, blue -- everything but black, really. While these tracks are most definitely reminiscent of the toy courses they were inspired by, as a game we must admit that they still come off looking overly tacky and far too bright in appearance. [...] Because background graphics are of a much more realistic tone, the end effect is certainly unique, if not confusing. We end up with rainbow roads stretching through realistic environments. A bit odd to be sure, but it works. Vehicles, meanwhile, which are comprised of the classic Hot Wheels collection, come to life with solid polygon models and detailed textures. The colorful environments themselves, it must be said, are not overly detailed.' Casamassina noted that the game had a 'very polygon look,' giving background objects and roads a 'blocky appearance'. Casamassina felt that the game looked outdated in comparison to other racing games of that time, and wrote that he preferred 'the wide-open, go-anywhere racing environments and heavy car physics of the Rush series to Hot Wheels' seemingly weightless cars and sometimes confined 3D tracks. With that said, the title comes recommended as a good racer that's going to appeal to stunt-lovers and not simulation junkies.'[4]

Max Everingham of IGN praised the PlayStation version for its soundtrack and noted gameplay similarities to the San Francisco Rush games, which also incorporated high jumps and mid-air stunts; Everingham said that Hot Wheels Turbo Racing's version of this concept was 'fun, but it's also really easy. The learning curve is short and the long-term play life is moderate. Taking cues from Beetle Adventure Racing, Hot Wheels is also packed with alternate courses and secrets. Here, it's still intriguing finding them all, but it doesn't feel as original or as compelling.' Everingham called the graphics 'a little too bright and in your face,' and concluded, 'If you wished SF Rush had more control and less randomness, then you'll love this. Hot Wheels does a little of everything pretty well, but doesn't execute everything well enough to remain a standout game for more than a month.'[14]

References[edit]

  1. ^ abcMcCall, Scott. 'Hot Wheels: Turbo Racing (N64) - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved December 26, 2014.
  2. ^ abcdeClint (October 1999). 'Hot Wheels Turbo Racing Review (PS)'. Game Revolution. Archived from the original on October 22, 2007. Retrieved December 26, 2014.
  3. ^ abcUncle Dust (1999). 'Hot Wheels Turbo Racing Review for N64 on GamePro.com (score mislabeled as '4.5/5')'. GamePro. Archived from the original on January 13, 2005. Retrieved December 26, 2014.
  4. ^ abcCasamassina, Matt (October 15, 1999). 'Hot Wheels Turbo Racing (N64)'. IGN. Retrieved December 26, 2014.
  5. ^ abMcNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). 'Hot Wheels Turbo Racing (N64)'. Game Informer (78). Archived from the original on May 22, 2000. Retrieved December 26, 2014.
  6. ^ abOttoson, Joe. 'Hot Wheels: Turbo Racing (PS) - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved December 26, 2014.
  7. ^'Hot Wheels Turbo Racing (N64)'. Electronic Gaming Monthly. 1999.
  8. ^'Hot Wheels Turbo Racing (PS)'. Electronic Gaming Monthly. 1999.
  9. ^ abBuchanan, Levi 'Angus' (September 22, 1999). 'REVIEW for Hot Wheels Turbo Racing (N64)'. GameFan. Archived from the original on March 5, 2000. Retrieved December 26, 2014.
  10. ^Reppen, Erik (October 27, 1999). 'Hot Wheels Turbo Racing (PS)'. Game Informer. Archived from the original on May 22, 2000. Retrieved December 26, 2014.
  11. ^ abUncle Dust (1999). 'Hot Wheels Turbo Racing Review for PlayStation on GamePro.com'. GamePro. Archived from the original on February 20, 2005. Retrieved December 26, 2014.
  12. ^ abGerstmann, Jeff (September 20, 1999). 'Hot Wheels Turbo Racing Review (N64)'. GameSpot. Retrieved December 26, 2014.
  13. ^ abGerstmann, Jeff (September 17, 1999). 'Hot Wheels Turbo Racing Review (PS)'. GameSpot. Retrieved December 26, 2014.
  14. ^ abEveringham, Max (September 7, 1999). 'Hot Wheels Turbo Racing (PS)'. IGN. Retrieved December 26, 2014.
  15. ^'Hot Wheels Turbo Racing'. Nintendo Power. 125: 124. October 1999.
  16. ^'Hot Wheels Turbo Racing'. Official U.S. PlayStation Magazine. October 1999.
  17. ^ ab'Hot Wheels Turbo Racing for Nintendo 64'. GameRankings. Retrieved December 26, 2014.
  18. ^ ab'Hot Wheels Turbo Racing for PlayStation'. GameRankings. Retrieved December 26, 2014.
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External links[edit]

  • Hot Wheels Turbo Racing at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hot_Wheels_Turbo_Racing&oldid=901662794'

Any of you out there with a respectable childhood will have no doubt at some time come across the brightly coloured Mattel Hot Wheels toys. It was great fun to spend hours with your mates organising meticulously well planned crashes on twisting chicanes of track. This game is for everyone who couldn't afford enough of the plastic track sections to make a complete circuit.

Unfortunately, EA has managed to ideate the plastic experience all too well in this game, and you can't help but feeling that this was great opportunity missed. Within minutes of playing this Hot Wheels you'll realise the game doesn't require much in the way of skill This is all because, like the Mattel toys, the track hedges you in on both sides, in most cases preventing you from turning. This would be all right if this slowed you down, but for the majority of the track you can simply hold down the accelerator with no need for turning. An occasional turbo here and there and a win is pretty much guaranteed.

Burning Rubber

Having said that, the final tournament in the game, the Twinmill Challenge, is quite a tough cookie to crack, but ultimately not impossible. Within one day of playing this game all the cars and all the tracks were unlocked - hard this game is not! There are loads of vehicles on offer though, so if you don't tire of the repetitive gameplay there is some small potential for replay value. There is a grand total of 40 cars once they've all been opened up.

As you might expect from an officially licensed game like this all the cars on offer are actual Mattel Hot Wheels die-cast vehicles - and what great names they have. Someone at Mattel must have had a serious phallic obsession to christen two of the cars Purple Passion and Street Rodder! The cars themselves don't handle too badly, but on the confined tracks this doesn't really make any difference. Where it does matter is when you are flying through the air spinning through thousands of degrees, performing tricks a fighter pilot would have trouble stomaching.

Flipping out

Tricks and turbos are what Hot Wheels is all about, which is a shame because this has to be one of the biggest mistakes in the game. If there's one thing a car cannot do, it's tricks! Think about it - a car just cannot turn that many different ways, and it's not as if you can stick your arm out the window and do a nose grab! You're limited to flat spins, flips and barrel rolls, which all quickly become repetitive, but are unfortunately unavoidable. The reason is that to win turbos, you must do tricks.

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To make matters even worse, you cannot link tricks together and the trick detection itself is atrociously bad. Picture the scene: you arrive at a ramp and manage to get enough air to tweak the nose of the car a bit before you land. Superb - you've been awarded a 'Stolen Air' and one turbo. Do the same trick again though, and it could be called anything from a 'Tribal Air' to a 'Spooky Air'. What this means is that you don't get the satisfaction that comes from a well-planned assault on the air - everything seems to be too random. The only tricks which are guaranteed to get the correct recognition are things such as front flips, but even these are occasionally ignored.

Loop the loop

As well as the usual Single Race and Tournament modes you get the Airtime Challenge, which is basically a variation standard Trick Attack. The idea is to go as mad as possible and pull off as many tricks and stunts as you can for points. It's great to switch to the first- person in-car view for this mode and just go for as many flips and twists as possible in the air, but keep a bucket to hand. Pull off four or more front flips to be awarded a 'Frontflip Fury'. Alas, getting high scores here doesn't do a thing in the game, but it's great for showing up your mates.

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Whatever you do though, don't go out and buy this game simply for the multiplayer experience because you will be severely disappointed. For some unexplainable reason EA has neglected to upgrade the two-player PlayStation version to four-player on the N64. Graphics have been improved slightly and the game runs at a fast enough rate, but surely it can't have been too difficult to make good use of the four controller ports. After all, it's not as if the game is I too taxing!

A nice idea for a game that is seriously let down by simplistic and repetitive gameplay. If you're trying to recapture your youth, go out and find some of the real toys - they're collectable now, you know!

Overall rating: 7.5